3 minutes
Cyprien Plateau--Holleville
I'm a French PhD in Computer Graphics currently working as a postdoctoral researcher at Inria under the supervision of Bruno Lévy. My research focuses on the efficient computation of geometrical structures and notably Voronoi diagrams and generalizations. I do have lots of interest in performance, pretty pictures and software design.
Before that, I completed a PhD in Computer Graphics at the University of Limoges under the supervision of Stéphane Mérillou and Maxime Maria during which I had the chance to work on efficient computation of geometry for large protein visualization and illustration.
Publications

Efficient computation of geometry for structural analysis of large molecular systems
TLDR: Efficient computation of Molecular Surface; Apollonius diagrams characterization and parametrization; GPU Apollonius diagrams efficient computation.
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Efficient GPU computation of large protein Solvent-Excluded Surface
Cyprien Plateau-Holleville; Maxime Maria; Stéphane Mérillou; Matthieu Montes
2024 IEEE Transactions on Visualization and Computer Graphics
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UDock2: Interactive real-time multi-body protein-protein docking software
Cyprien Plateau-Holleville; Simon Guionnière; Benjamin Boyer; Brian Jiménez-Garcia; Guillaume Levieux; Stéphane Mérillou; Maxime Maria; Matthieu Montes
2023 Bioinformatics
PDF Project page Source codeClass-aware data augmentation by GAN specialisation to improve endoscopic images classification
Cyprien Plateau-Holleville; Yannick Benezeth
2022 IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI)
PDF Source codeFrench vital records data gathering and analysis through image processing and machine learning algorithms
Cyprien Plateau-Holleville*; Enzo Bonnot*; Franck Gechter; Laurent Heyberger
2021 Journal of Data Mining & Digital Humanities
*Both authors contributed the same to this work.
PDF Source codeProjects
Launcher of Particle
Path-Tracing engine mainly planned to test high quality rendering algorithms based on Vazteran. It can currently render meshes with a customizable material based on Disney BSDF with environment map MIS. The current goal is to clean up the API to allow more configuration.
Source codeVazteran
Vulkan library for learning purposes. Its main goal is to offer a base interface for my personal projects in computer graphics. Currently, it allows an interesting ease of use (thanks to the abstraction layer and the render graph) which is tested through the development of my pathtracer.
Source codeShadertoy
I'm using Shadertoy a lot to implement papers and test methods. I also participated to the Shadertoy contest of the French Computer Graphics association (AFIG) between 2021 and 2023. My last entry has been awarded with the first prize while both 2021 and 2022 entries won the second prizes.
Toriversaire (2023) Cannelés (2022) JellyFish (2021)Mirage
An image processing library for learning purpose in C++17. This project supported my studies in computer vision and I don't currently plan to add more features.
Source code