I'm a French PhD in Computer Graphics currently working as a postdoctoral researcher for Fast Fluid Simulation based on Optimal Transport at Inria and under the supervision of Bruno Lévy. Before that, I completed a PhD in Computer Graphics at the University of Limoges under the supervision of Stéphane Mérillou and Maxime Maria during which I worked for Efficient Computation of Geometry for Large Protein Visualization and Illustration.
Contact: cyprien [dot] plateau-holleville [at] inria [dot] fr
Work In Progress

Academic Publications

Maxime Maria; Simon Guionnière; Nicolas Dacquay; Cyprien Plateau-Holleville; Valentin Guillaume; Vincent Larroque; Jean Lardé; Yassine Naimi; Jean-Philip Piquemal; Guillaume Levieux; Nathalie Lagarde; Stéphane Mérillou; Matthieu Montes
2025 Bioinformatics
PDF (958KB) Project page
Cyprien Plateau-Holleville; Benjamin Stamm; Vincent Nivoliers; Maxime Maria; Stéphane Mérillou
2025 SIGGRAPH (ACM Transactions on Graphics)
PDF (51MB) PDF compressed (14.5MB) Project page
PhD thesis
Efficient computation of geometry for structural analysis of large molecular systemsTLDR: Efficient computation of Molecular Surface; Apollonius diagrams characterization and parametrization; GPU Apollonius diagrams computation.
PDF (270MB) PDF compressed (30.9MB) Video
Cyprien Plateau-Holleville; Benjamin Stamm; Vincent Nivoliers; Maxime Maria; Stéphane Mérillou
Journées Française d’Informatique Graphique 2024 (jFIG)
PDF (31.65MB)
Cyprien Plateau-Holleville; Maxime Maria; Stéphane Mérillou; Matthieu Montes
2024 IEEE Transactions on Visualization and Computer Graphics
PDF (36.6MB) PDF compressed (1MB) Supplemental Project page
Cyprien Plateau-Holleville; Simon Guionnière; Benjamin Boyer; Brian Jiménez-Garcia; Guillaume Levieux; Stéphane Mérillou; Maxime Maria; Matthieu Montes
2023 Bioinformatics
PDF Project page Source codeCyprien Plateau-Holleville; Yannick Benezeth
2022 IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI)
PDF Source codeCyprien Plateau-Holleville*; Enzo Bonnot*; Franck Gechter; Laurent Heyberger
2021 Journal of Data Mining & Digital Humanities
*Both authors contributed the same to this work.
PDF Source codeSide Projects
I like to have side projects to test things that can support my research. Some of the following projects have laid the fundations for the rendering engines used in my publications.
I'm using Shadertoy a lot to implement papers and test methods. I also participated to the Shadertoy contest of the French Computer Graphics association (AFIG) between 2021 and 2023. My last entry has been awarded with the first prize while both 2021 and 2022 entries won the second prizes.
Profile Toriversaire (2023) Cannelés (2022) JellyFish (2021)Vulkan library used as a sandbox for my graphics project. The image is rendered in real time with 1M particles with a Macbook Pro M1 (see the corresponding example app/particles).
Source codePath-Tracing engine mainly planned to test high quality rendering algorithms based on Vazteran. It can currently render meshes with a customizable material based on Disney BSDF with environment map MIS. The current goal is to clean up the API to allow more configuration.
Source codeAn image processing library for learning purpose in C++17. This project supported my studies in computer vision and I don't currently plan to add more features.
Source code